Re: Is it possible for the engine to load resources asynchronously
Ok, I found a solution to async Loading model files. :) USE CObjManager::LoadStatObjAsync AND class IStatObjFoundCallback . class CObjManager { // ... void LoadStatObjAsync(const char* szFileName, const char* szGeomName, bool useStreaming, uint32 loadingFlags, IStatObjFoundCallback* pCallback = null...
- Forum: Programming General
- Topic: Is it possible for the engine to load resources asynchronously
- Replies: 2
- Views: 2074
- Thu Sep 03, 2020 5:42 am
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