Search found 9 matches

Re: Is it possible for the engine to load resources asynchronously

Ok, I found a solution to async Loading model files. :) USE CObjManager::LoadStatObjAsync AND class IStatObjFoundCallback . class CObjManager { // ... void LoadStatObjAsync(const char* szFileName, const char* szGeomName, bool useStreaming, uint32 loadingFlags, IStatObjFoundCallback* pCallback = null...

Is it possible for the engine to load resources asynchronously

I created an object that I displayed to engine-world using IStatObj and IRenderNode. But When I use ’gEnv->p3DEngine->LoadStatObj(mv_geometryFile);‘ to loading model, the whole engine will be stuck until the resource file was loaded. This is very embarrassed because I would load hundreds or thousand...

Re: cryengine5.6 low fps issue.

8K x 8K Terrain Size, 16K Terrain Texture, procedural vegetation. This is "why" I responded. I was referring to this FPS difference. The difference between the Sandbox emulation and the actual game engine. These are all in DX11 and look at the FPS. I only mentioned my situation to help you narrow d...

Re: cryengine5.6 low fps issue.

Why on earth are you comparing medium spec on 5.5 to very high spec on 5.6 and then wonder why fps is different? https://forum.cryengine.com/viewtopic.php?f=40&t=12086&p=25777#p25777 Well, here are both versions HighSpec, but the difference in FPS is huge, there is a problem! No need to assume that...

Re: Generate solution failed

Thanks for letting us know about this, it would be great if you can see if this works for you: Install Python 3.7. https://www.python.org/downloads/ Open the file: C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\CryVersionSelector\cryrun.py Change this line: subprocess.r...

About IME support

1. A bug about character input. The reproduction condition is that you start the gamelauncher.exe and wait for the mainmenu to appear, and then, use non-English input method to enter any character. cryengineV crashed! I think it's a BUG because there's a way to avoid crash. you just going to "Multip...

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