Sry, I think I solved it:
the .ogg files in the Gamesdk are only CRYASSET files pointing to the raw sound files lying somewhere else.
If you import the raw .ogg sound files (16bit, 48000 hz) into assets/audio/sdlmixer it should work...
Re: Import new .ogg file to sdlmixer(5.4)
- Forum: Audio Middleware
- Topic: Import new .ogg file to sdlmixer(5.4)
- Replies: 1
- Views: 6030
- Sun Dec 24, 2017 1:48 pm
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