What is the preferred way of creating large number of small water volumes?
Hello, we are looking for a replacement of the waterfall shader from cry3. We were using the shader for many relatively small objects like tubs and wells. The advantage of this shader was that you could assign it to any geometry. For example the tub was made by one cgf with two sub-models/sub-materi...
- Forum: Shaders & Rendering in General
- Topic: What is the preferred way of creating large number of small water volumes?
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- Mon Mar 22, 2021 4:10 pm
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