Aspects/RMI's on non-player entities?
As in title, how do I implement this? I've tried (bogus is a component of IBogus). (Delegate to one random player that connected) INetChannel *netChannel = gEnv->pGameFramework->GetNetChannel(pEntity->GetNetEntity()->GetChannelId()); gEnv->pNetContext->DelegateAuthority(g_pBogus->GetEntityId(), netC...
- Forum: Networking
- Topic: Aspects/RMI's on non-player entities?
- Replies: 2
- Views: 2102
- Fri Jun 26, 2020 4:48 am
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