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Problem With Entity Child

Hi. I currently have a problem after attaching an entity to another. I use the AttachChild() function of IEntity and I use the option to keep the transformation. Attaching and detaching the child works fine. Also as expected if I move the parent entity inside the editor, the child moves with it. How...

Re: Actionmap VR

Found it. This here is inside of CryAction/ActionMapManager.cpp (line 224-227): if (!strcmp(platform->getAttr("keyboard"), "0")) devices &= ~eAID_KeyboardMouse; if (!strcmp(platform->getAttr("xboxpad"), "0")) devices &= ~eAID_XboxPad; if (!strcmp(platform->getAttr("ps4pad"), "0")) devices &= ~eAID_P...

Render 3D Model Always On Top

Hi. I‘m currently having an issue. What I want is to always render an entity „on top“. What I mean is this: it should be shown always (also if there are other 3D models between the camera and the entity. I already looked into the entity component flags but there seems to be none that would give me s...

Re: Actionmap VR

Thanks for the reply. The actionmap key values are also documented in the link that I posted. However I‘m looking for the actionmap‘s attribute name for VR devices.

- Jannis

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