Thanks for the reply. Yes you‘re right. Of course we could just use our own implementation to handle the game. Specially if there is only a singleplayer mode or similar. However I guess that it is very useful to know about the GameRules system. This comes in handy if you really need different game m...
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Hi. I‘m having some questions about Game Rules. The problem is that I don‘t really understand them. I‘ve already looked at some examples and also into some of the GameSDK stuff. However there are still multiple questions that I have. Just to look at a simple example: Inside GameSDK and the 5.3.4 Tem...
You‘re welcomeGreat stuff.Good to learn about this.Thanks man!
No matter if you are inside of GameSDK or some of the templates, etc., animations are always triggered the same way. The simple answer would be: create an action and queue it. The not so simple answer: First of all you need to know if you want a custom action or if you can just use a default one. Ba...
Thank you MoonBeam. Yes, that would indeed be possible. However I just made this up as an example ;) What I wanted to say is that it would be much easier to keep the old "Entity FlowNode" concept. However as Cry-Flare mentioned: it seems as if CryTek wants to get rid of FG entirely. So I guess that ...
A general state machine can be implemented as a simple variable switch such as an enum, there is not much more than that and I'm not sure it would be possible to call this specific block of code from Schematyc' Core. Or are you looking to get access to a Schematyc Entities State Machine Element or ...
Thank you very very much furry22uk. That did the trick. I looked into the code (on github, I just searched for your term "RegisterFlowNodes") and found the corresponding functions and two Macros for registering and unregistering. I just needed to add the lines PLUGIN_FLOWNODE_REGISTER PLUGIN_FLOWNOD...
Hi. I have a question again. I'm using the First Person Template and tried to implement a FlowNode. The code does compile, however I don't get the FlowNode inside of FlowGraph. Neither the Category nor the Node itself semm to be registered. To test it further, I implemented another very basic FlowNo...
First of all, thanks for the answer, Cry-Flare. 3. If we expose some Variables, Structs or similar to Schematyc, will these values be automatically serialized when creating a savegame? Or how do we serialize? Inside the doc I found multiple functions for this (see here: https://docs.cryengine.com/pl...
Just wanted to give an update for anyone who faces the same problems that I currently have: 8. ForceFeedback: I‘ve looked into CryAction and found this piece of code: // Stop force feedback IForceFeedbackSystem* pForceFeedbackSystem = gEnv->pGameFramework->GetIForceFeedbackSystem(); if(pForceFeedbac...
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