Search found 16 matches

Re: How should I import my entire level into Cryengine?

The hallways can be exported in modules. Then just connect them up in the editor. Fans as animated CGA i think. Unless that has changed. Yes but I'm asking how I export the map with everything positioned right. The issue is getting them to line up right in the editor. Manually lining stuff up where...

How should I import my entire level into Cryengine?

I have hallways of geometry with props and animating fans and other assets. If I don't merge all my nodes during export it breaks it down into pieces. How do I export the map with everything positioned correctly in the engine as it was in 3ds max. For example, the ceiling has spinning fans that will...

Re: How do I Utilize other Material Channels in Cryengine?

Anyone? I have old tutorials that show these features in shader generation parameters. They're not there anymore. The documentation on this is garbage. Clearly crytek doesn't care about providing any sort of explanation on how to use alpha maps stored in your _diff or _ddn or spec or any of them.

How do I Utilize other Material Channels in Cryengine?

I see very little documentation to explain what material settings allow me to use a specular map stored on my difuse. I'm trying to save memory by putting multiple maps into one but I see nothing about doing so. I checked the documentation, youtube videos and other sources. I'd like to store opacity...

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