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Re: How do I enable spec in dif alpha of Blend Layer?

Yes, in the parameters there is a slider for the specular intensity of the second material, but there is no slot for the texture. It turns out you can not mix two different types of metals, such as gold and copper. You can mix the metal that goes in the first layer and the dielectric in the second ...

Re: How do I enable spec in dif alpha of Blend Layer?

You better describe what result you want, you can attach a screenshot I simply need my blend texture to use a spec map. Currently I can't attach a spec to my second diffuse. Untitled-1 copy.jpg Documentation says to put it into my diffuse alpha but it doesn't make any difference where I put it beca...

Re: How should I import my entire level into Cryengine?

The hallways can be exported in modules. Then just connect them up in the editor. Fans as animated CGA i think. Unless that has changed. Yes but I'm asking how I export the map with everything positioned right. The issue is getting them to line up right in the editor. Manually lining stuff up where...

How should I import my entire level into Cryengine?

I have hallways of geometry with props and animating fans and other assets. If I don't merge all my nodes during export it breaks it down into pieces. How do I export the map with everything positioned correctly in the engine as it was in 3ds max. For example, the ceiling has spinning fans that will...

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