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Re: ONE Way for combine CSharp and CPlusPlus in the One Project ?

You can combine managed and native plugins in the same project. The only part that you need to watch out for is that generating a solution can get weird. The easiest way to combine C++ and C# in one project is to use the C# assets in the Asset Browser of a C++ project. This will create a new managed...

Re: Visual Studio Solutiion

The GameSDK code is part of the engine code, so you can't generate the solution for it in the same way as you would do for one of the templates. If you want to work with the source code of the GameSDK you have to grab the source of the engine from Github and generate the solution by running cry_cmak...

Re: Editor plugins

The editor source has now been released so you can create all the plugins you want. If you want to create an editor tool in a new panel you can take a look at the Playground Dockable sample . Or you can have a look at the other plugins located in Code/Sandbox/Plugins . Good luck with your plugin, an...

Re: What does the "EF_", "FX_", "RT_" prefix in renderer-code mean?

The RT_ prefix stands for RenderThread. This means that this method needs to be called from the render thread. To call these functions you often have 2 versions of the method, the RT version that can be called from the render thread, and the normal version that can be called from the main thread. Ex...

Re: Why some page of CryEngine V document require log in, and I can't login?

This happens if a page is restricted. In this case it's restricted so only Crytek employees can see the contents of the page. This can be for several reasons, for example that the page is still being worked on, or if it's a document from CRYENGINE 3.x and still needs to be updated to 5.x. Did anothe...

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