Search found 20 matches

Re: Working Outside of Map Bounds to Create a 60kmx60km Mega Map?

Thanks as always for all the insight on this huge project! Really like how you opted to create a vehicle simulator as a jump-friendly alternative to the standard player/ai character. I'm still using the typical character method, but honestly for games like ours that aren't story/character driven I f...

Re: Working Outside of Map Bounds to Create a 60kmx60km Mega Map?

Hi dinoboy, Nice to hear from you, even after so long (only joking!). Yes, I'm still developing the simulator and I've made a lot of progress since last we spoke. It covers the entire planet. The main database is a high resolution bitmap which is a map of the earth. Each pixel represents a 14km * 7...

Enabling Layer Streaming Improves FPS in Editor, But not in Exported Game

Hi Everyone, I'm still new to Layer Streaming but I'm desperate to find ways to boost my framerate. I first enabled it in editor today with updating the level settings and console command. Immediately when I ctrl+g from editor to test in game I noticed ~25 bump in frame rate. What confuses me is tha...

Player.cpp Template File that Carries over Previous Movements (Walking, Jumping, Sprinting?)

Hi Everyone, I just started trying to convert my project from 5.3 to 5.6.7 and surprised already how difficult the transition is. I swapped out all my .adb and .xml files for the animations and their id tags so I could hopefully bring in all the previous animations I had for player movement in 5.3. ...

Working Outside of Map Bounds to Create a 60kmx60km Mega Map?

Hi everyone, I know there has been some discussion in past of people trying to work around the 8kmx8km map size limit. For me, I was hoping to have huge chunks of forest that the player has to navigate through by roads or hiking, and I think having this huge sense of scale is crucial to making the g...

Modular Behaviour Tree that has Friendly AI's Shoot Enemy while Following Player w/Flowgraph Script?

Hi Everyone, I'm working on creating a squad of 4 friendly AI that I can tell to follow me (the player) while simultaneously shoot enemy AI's. I think this means having the Modular Behaviour Tree running parallel with the Flow Graph script, and right now it seems to choose one or the other. By that ...

Go to advanced search