Search found 61 matches

Re: Proximity Triggers Debugging

Thank you Flare, I tried your solution but it still doesn't seem to work. Nevertheless, it would help me alot if you can clarify a few things about the way triggers do work, so here's my questions: - triggers activate when they intersect with another entity or when this entity is entirely inside the...

Subpipes

What does "too many subpipes" mean, and how can this thing be avoided ? I'm only moving a vehicle with fg between different AIPaths, and the framerate seems to drop periodically as this message is displayed.

Proximity Triggers Debugging

Is there any way to visualize the proximity triggers in game mode ? The problem is they sometimes activate the enter output and the object which triggers the signal doesn't intersect the trigger box and other times quite the opposite - do not activate when intersecting with an entity. I'm talking ab...

Re: The PIT - My Game Project

Thank you Flare. About the bugs, I'm not very sure how effective my reports would be as I'm not using the last version (stcked to 5.3); secondly, the most annoyng thing is the re-occuring of bugs already announced as fixed (what is understandable for new features is not for basic functionality and s...

Re: The PIT - My Game Project

Thank you Johan26. I'm trying to, the main problem is that CE doesn't have stable, bug-free versions; wherever you're looking into, whatever you're trying to accomplish, sooner or later you'll find bugs, which are making the whole process if not impossible, at least very hard and difficult. Looking ...

The Big Crane

Almost finished but meanwhile I'm somehow stuck - the hook has alot of shaking and trembling when ascending, and that's because of the damper used to stabilise it (without the damper there are shakings and tremblings while descending, plus large oscilations which last forever and thus make the hoist...

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