Search found 91 matches

Re: Vehicle Breakable Glass

Hi Flare, Thank you for answering my question. Now about your points: I know about this brakable glass documentation, but as far as I remember it only applies to planar glass; I was interested in "vehicle brakable glass" 'cause in my understanding this one should support curved glass; also, I'm stil...

Re: Vehicle Breakable Glass

Hi Alekseiv, Quicker than never ?! Possible. But does it seem to you that I'm impatient ? Or that the question was aimed at the community in the first place ? Or are the forums deprecated and not supported anymore ? And if I don't like Discord does it make any sense if I continue to post things here...

Re: Vehicle Breakable Glass

I guess this lack of response means that this feature is no longer available (in CEV); that's too bad, it could be a very impressive effect for a game which uses vehicles alot, such as mine. I'll try an alternate approach, but my feeling is it'll be a painful process. I'll open a new topic about oth...

Re: Offset between the physics and the visual of an entity.

Please note that I'm using 5.3 and the problem may have been resolved in newer versions, but here you are the steps to replicate the issue: 1. create 2 basic entities: a box and a cube; the box is the base and the parent, the cube is the top and the child (fig 1 left); 2. create a simple flowgraph w...

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