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Re: CRYENGINE 5.5 Full Release

that got fixed real fast then :) why should AA work in the editor? Why shouldn't it? People use engines to render out Cutscenes or they use them for shortfilms etc. Artist use them for portfolio pieces. AA always works in editor for pretty much any game engine i came across. You could also ask why ...

Re: CRYENGINE 5.5 Build Feedback Thread (Major Release)

Title: # Anti-Aliasing is broken. doesn't work at all. 1#Screen Space Shadows are broken. 2#Distant Cloud Shader is broken. Doesn't work at all. 3#Automerge Vegetation constantly jitters and doesn't cast any shadows #45 4#Ambient light from lagacy and component entity are broken. Don't work at all. ...

Re: CRYENGINE 5.5 Full Release

I'm really disappointed with this release. People have been putting out bug reports since the release of the first preview 20.3 this year. 6 month ago! (btw. tomorrow 1 year ago 5.4 was released) Even though the development of 5.5 progressed extremly slowly you guys weren't able to fix a really subs...

Re: Texture Resolutions

Do you use CryTiff for conversion? Depending on the Texture sizes your specs could be insufficient to handle these. Cryengine will load lower Mips when your VRam is full and this results in blurry textures. You might be able to force better loading by putting in a higher value in "r_TexturesStreamPo...

Re: CRYENGINE Wishlist Community

I think everyone who played the Portal in his time and worked in Cryengine, dreamed about a similar technology in the engine. Dreams have not gone away, I really want to have this in the engine cuQao3hEKfs It's called "Render to Texture" and i opened up a little thread about it because it seemed to...

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