Search found 28 matches

Re: Lua or C# vs Visual Scripting

Visual Scripting is fine and dandy for small/medium interactions but anything more complex and you just lose readability, you have a mess of boxes and lines. IMO normal text scripting with a good debugger and code-completion/introspection is very nice and would be a petty if modern engines stopped s...

Re: Why should a new Dev as my self use Cry Engine vs Unreal Engine.

Im a new developer, and im still browsing different engines at the moment. The game engines that interest me the most were: -Frostbite -Unreal Engine -Cry Engine Other than all being amazing engines is there something in particular about these engines that stands out in comparison to each other? Al...

Re: Create a full game ?

Is it possible to remake an entire game ? For example if I wanted to remake Far Cry Instinct for my personal use, would it be possible ? Yes, but be mindful of the games EULA, some of the rules could prevent you from copying/remaking a game even for "personal use". Can a "normal" guy with no experi...

Re: What are you reading?

The Witcher series. Just picked it up after finishing the game trilogy. Anybody else here a fan? The games only. I don't consider myself a fan but I played the first one three times to the end, the second was very hard to finish but i did and the third one never finished it. Btw the "hard" in finis...

Re: Is there a way to simulate a mirror(realtime) now?

Although SSR is much more cheap than planar reflection, I think planar reflection is still neaded sometime. Totally agree. As a matter of fact planar reflection was needed like yesterday... I remember there were mirrors in Duke Nukem 3D back in the 1996 or such (or maybe just a smart faking method ...

Re: Imma make a 2d game on cryengine. Is it a good idea?

I want to make a game. A 2d game. On this engine. Should I do it? IMO no, i don't understand why people take engines like UE4, Cryengine and Unity to make 2D games, and i don't mean making a 3D game behave in 2D, that is a valid use of those engines, what I mean is that some take them and make game...

Re: Low FPS in GameZero project

Debug version is always slower by design, that's because is used to catch errors on the code and so needs to do tests that the non debug versions don't need to do, for example when working in visual studio you can compile your code in two ways, debug version and release version the debug version can...

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