Search found 38 matches

Re: Tesselation

However, CE remains a great game engine !
IMO is a good game engine, there's many successful AAA games made on it, not only from Crytek and even indie games, made by one or two people.

Re: Enemy 3rd Person Animations for Player Character—Is It Possible?

Here are two reasons why, IMO this is not a great idea and I believe is also the reason why is almost never used in any FPS game, one is to remove any chance of motion sickness, your character is a moving camera, if everytime he gets shot the view shakes around like crazy, some players will get seri...

Re: What is the best way to add tons of lights on a scene without flickering

When you have to many shadow casting lights next to each other, you don't only kill performance of your game you also cause, shadow over darkening effect because of the overlapped shadows and objects casting multiple shadows going in different directions, IMO that is artistically very ugly even tho ...

Re: What is the best way to add tons of lights on a scene without flickering

Currently no more than 12 shadow casting lights, If I remember it right. I hope they fix this limit in 5.7 You can find system.cfg in engine folder. Afaik there's also a hardware limit to the amount of shadow casting lights, the less powerful a GPU is the less shadows it can process at playable fra...

Re: Directx 12 support?

As far has I know it supports DX12, if is full or not I really don't know, it also supports Vulkan (in Beta). Btw does the engine also crash for you when using Vulkan? It shouldn't matter for dx12 but just in case try it. Also does the crash writes a log file or gives you a error message? If so and ...

Re: CRYENGINE 3 & Modding developer demographic check

... I would also add to that extent, that Crytek should release the CryEngine 2 source codes, with all the contents of Crysis Warhead's maps and resources for free. Or even better, release their remastered "Crysis 1 on CE3" with all the maps and fully working SDK. Same for Crysis 2 and Crysis 3. Be...

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