Search found 23 matches

Re: 5.4 removed Lightbeam Shader how to fix /recover or workaround to get that effect back

Isn't this effect supposed to be superseded by correct environment setup? That is why the cheap volumetric fog is integrated. As you don't get that effect without some sort of particle or volume for the light to be scattered into. Have you setup your environment to take advantage of these new techs?

Re: 5.4 Billboard feature: How to make it work?

Well, you are supposed to render out a flipbook of the billboard, so that when you rotate your camera around it, it will load the correct image for the angle at which you are looking at it. It is actually called an "Imposter", You should try rendering a 4x4 flipbook (Squib) with 16 angles of your tr...

Re: Touch bendable grass set up.

Hey man, if you want to have touch bendable grass is it an option to use Automerge? That would be the best way to handle it I believe. This will also allow your grass to be interacting with the advance breeze generation system as well. If you can use Automerged for your grass, you don't really need ...

Re: How beginner friendly is this engine really? FPS vs Unreal Engine.

For the art side of things I think its probably the quickest and easiest by far. The interface of CE is a bit a subjective topic, but personally i find it superior to Unity and Unreal's, besides a few annoying issues. On the programming side I dont have all that much experience so cant comment on th...

Re: Importing Alembic .abc files without Maya or 3DSMax?

Yeah to do materials it requires a specific material name in order to work with alembics. Takes a bit of practice. Material IDs: CRYENGINE requires per-face material assignment so that it can set sub-materials to geometry. Alembic can export this information as face-sets (aka ShadingEngines or Shadi...

Re: Models and texturing

Then I suggest you go with what you are most comfortable with then. Exporting static geometry, mtls, ect is much easier from 3ds max, if your dealing with characters or rigged assets then Maya is a go-to. Sorry cant be much more help than that with regards to that. The rest is just learning the Asse...

Re: Models and texturing

For a general opinion, Maya is really solid for rigging and animation, but having used both Maya and Max in a professional work environment. I can tell you pretty much without any doubt that 3ds Max is still the modeling king. Though Maya 2017 has brought with it a number of max's tools, its still n...

Re: Models and texturing

Oh my, those are all quite specific things. Each with their own sort of mindset. Buildings require a good grasp of scale, physical accuracy, and proportions. Tree's require a loooooot of practice and research to get right, and vehicles are all about cleanliness of geometry and accuracy. So here is t...

Go to advanced search