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CRYENGINE Summer Academy: Bouncing Platforms & Pickup Zone

CRYENGINE Summer Academy continues with two C++ tutorials by Support Engineer Joshua Nuttall showing you how to create platform gameplay mechanics. Learn more about C++ coding with two new tutorial episodes in the CRYENGINE Summer Academy, our series which shows you the fundamentals of game develop...

CRYENGINE Master Class: Character Art Preparation

Character Art Director Abdenour Bachir delivers a presentation showing you how to import art assets from 3DS Max into CRYENGINE. Our latest Master Class is hosted by Character Art Director Abdenour Bachir, who draws upon his years of experience to deliver an in-depth presentation showing character ...

Achieved with CRYENGINE - Indie Horror Room 54 is out now

Indie survival horror game Room 54 is out now! We spoke to Luca from IK Interactive to learn about their experience creating their first game. Out now on Steam , Room 54 is a horror game focused on exploration, investigation, stealth, and survival. The game is set in 1984 in a remote town where eve...

LEARNING CRYENGINE Master Class: Particle Effects Part 3

Check out the final episode of our comprehensive particle effects Master Class hosted by Senior VFX Artist Viktor Ikkes. Watch the third part of our three-episode particle effects Master Class, hosted by Senior VFX Artist Viktor Ikkes. This must-watch Master Class takes you on an in-depth tour of C...

The Drained Goddess Interview

We speak to Zhen Wang about his solo-developed game The Drained Goddess, available in Early Access on Steam now. Out now in Early Access on Steam, The Drained Goddess invites you to find clues, solve puzzles, and discover nightmarish secrets in a tense indie horror adventure with multiple endings. ...

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