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Re: Physical light values for point light and projector lights

Im glad you like the results, and you never know Crytek may hire me :) Also yes normally light values are dictated by the area of the light although there are ways around this for none area light by just providing it a low surface area, currently iv not linked it up to CryEngine's area light system ...

Physical light values for point light and projector lights

Over the past week, I have been hard at work adding a few features I felt would benefit a few of the project I was working on. The first one that I managed to get finished was physical light values include Kelvin temperature affecting the color and an option between Lumen and Candela intensity value...

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