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Re: Problem with getting character from 3ds max to cryengine

ey, sorry to bother you again. I watched your tutorials and they are very helpful, but I have still a problem with the textures. Either there are wrong textures ganon wrong texture.png or there are the right textures, but they look wishy-washy. ganon wishywashy.png I changed the shader settings in c...

Re: Problem with getting character from 3ds max to cryengine

Thanks, yeah those animations cost me some effort! :) But I have a question, how did you get those many .skin files? When I import the FBX file to the character tool, it only generates one .skin file. Did you export those .skin files (like head or left leg for example) with maya or were they generat...

Re: Problem with getting character from 3ds max to cryengine

Thanks for your awesome work, you're really helping me :) But there is another problem, unfortunately I have many animations that are attached to the old rigging, so they don't fit to the new skeleton which you made. Here are some examples: https://drive.google.com/file/d/1QZbMgBCRG6F_Iiij-FNXJGm7fB...

Re: Problem with getting character from 3ds max to cryengine

Hey, yeah I selected all the parts of the character, when I tried to export it, expect the skeleton because that didn't work. It would already satisfy me, if I could export the character to the engine, like it worked with the deer file. I don't have to use it as a playable character yet, it's just a...

Re: Problem with getting character from 3ds max to cryengine

Wow, that is really kind of you, thanks! Here are the files, I uploaded them on Google Drive: https://drive.google.com/file/d/1c717mSAcTo6AWj-hC_lxlxy22lqdZ0Mg/view and the fbx-file: https://drive.google.com/file/d/1rceKTxdkMSlh2EBxZyXWKw8c1enoozs0/view Yes, I want to make this the player model on m...

Problem with getting character from 3ds max to cryengine

Hi guys, I am working on a character, a remake from zelda the wind waker’s Ganondorf. My goal is to make it a playable character in Cryengine. I tried many things to port it from 3ds max to cryengine. I tried to convert it to a .fbx file and export it, but some parts are missing in the .fbx model, w...

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