You should compare 5.5 and 5.6 with the same LEVEL. Besides, polygon in your LEVEL is not enough. (You can using woodland to compare FPS) :) [/quote] This project was mostly built on 5.5 so we've seen the drop in FPS. As a matter of fact, it was shown in my post. lol :P There is only vegetation in t...
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8K x 8K Terrain Size, 16K Terrain Texture, procedural vegetation. This is "why" I responded. I was referring to this FPS difference. The difference between the Sandbox emulation and the actual game engine. These are all in DX11 and look at the FPS. I only mentioned my situation to help you narrow do...
"Low FPS"? I'm running an older system (AMD FX 9590, 16GB DDR3, RX-580 8GB, and my FPS dropped from around 300 FPS (before vegetation) to around 250 but I assume it's limited to the Sandbox API (There is Vulkan/DX12 API support for Sandbox on the official "Roadmap" for 5.7 under "Graphics and Rende...
"Low FPS"? I'm running an older system (AMD FX 9590, 16GB DDR3, RX-580 8GB, and my FPS dropped from around 300 FPS (before vegetation) to around 250 but I assume it's limited to the Sandbox API (There is Vulkan/DX12 API support for Sandbox on the official "Roadmap" for 5.7 under "Graphics and Render...
Make support at last import\export SPLAT MAP!!! How much can you expect elementary functionality. Who agrees write to developers. Torture them until they do. Look, I want Splat Maps as well. I use World Creator 2 to make my terrain and I can't use the pile of textures it creates. However, at this m...
The engine will have full Vulkan but the UI/Sandbox won't have it until 5.7. Vulkan works in 5.5.2 but this should be a better implementation.Full Vulkan support is for 5.7 according to the roadmap.
Wow! Hey, fellow "developers" let's all throw a fit and see if Crytek delivers based on empty threats and banter.....FFS! When they are satisfied with the release they will release it to us. My whole project has been put on hold and I may joke about the next News article being the 5.6 release but I'...
I was using an AMD Phenom II 955BE and an AMD R7 240 2GB to develop before I upgraded this Christmas past. I never had the issues you're describing and that was a lesser system. What version of CE are you using? How many vegetation objects are we talking about? Are you using the CE vegetation distri...
Hmmmm...Wish List.....Drools If I can only have one wish for CryEngine it would be 64 bit Floating Point Precision. Let's face it, if you actually have developed on any engine you would know that this would be huge! Currently, the only Engine available that can compete is the UNIGINE 2 and unless yo...
For my team, it's not questionable. The raytraced realtime shadows, lighting, and Volumetrics (reflections in 5.7), vegetation distribution system, and Sandbox all made it clear I wanted to develop on CryEngine since 2004. Unreal and Unity are not difficult to use at all but then again neither is Cr...
- Forum: General Discussion
- Topic: Why should a new Dev as my self use Cry Engine vs Unreal Engine.
- Replies: 6
- Views: 1716
- Mon Jul 22, 2019 1:44 am
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