Well, I deleted my initial post. Nic is right on one count, no need to beat a dead horse.
Search found 13 matches
I personally talked to Filip Lungdren a bit about what I find important to document in engine. First and foremost is: 1. Order. Make things easy to find. Currently the CE5 docs are pretty much in dissaray. 2. Correct. It is important that things are correct, else the docs will cause more harm than g...
And this is what's happening. We're tackling issues one at a time and Brian is having all resources available to do his task as well as bringing in great experience in the field of adult learning and technical education. I get that some of you are torn, but trying to dismantle our effort or the peo...
Having come to Crytek with no experience using CRYENGINE, I know what it feels like to be new to and overwhelmed by its feature set, whether you’re an artist, a level designer, animator, or programmer. Forgive me for asking Brian, but are you an experienced C++ programmer ? Or an experienced comput...
Collin, could I please persuade you to clarify a bit the statements below For now the amendment would affect the Source code offering which is the intention of the response and transparency. Does this mean: 1. That an amendment (for now) might affect the availability of the engine source code as it ...
- Forum: Official Announcements
- Topic: Community Update: Sandbox Source Code & CRYENGINE Documentation
- Replies: 20
- Views: 15351
- Tue Nov 14, 2017 2:37 pm
- Jump to post
I just can't shake off the impression you see things a little grimmer than they are. And this is why community managers are so important. They are uniquely positioned to function as opinion builders . A (strong) presence in all the mediums where the users of your products are present and strong, pr...
It is not about emotions caused by a certain terminology. One (at least I ) cannot get offended over such trivial things. The distinction is important because in my opinion would allow Crytek a much more effective marketing strategy towards the customers of the free CryEngine product. One that would...
I would like to point out that people in Slack, are not in fact "fans". Those are the actual **users** of your free product. What some call "fans" is a serious part of your indie market. Their name is customers, and those channels are maintained to ease the transfer of information between customers ...
Hi cry-nic ! See, there is a big problem throwing numbers around. You say, and I quote "126693 forum members". Despite the high numbers of accounts, those forums are second to importance to Slack to anyone actually using the engine. The average number of posts / day is low on those forums. Even more...
Hey Crytek. Could you please offer a statement regarding your position towards the indie community ? In particular, there are long standing issues now , which are permanently hidden under carpets or downright dodged 1. Editing tools issue. Will you please make an official statement regarding whateve...
- CRYENGINE Official
- - Forum Rules
- - Official Announcements
- CRYENGINE Development
- - Educational & Beginner's Corner
- - - CRYENGINE First Aid
- - - CRYENGINE Feedback
- - - Tutorials & Learning
- - - Plugins, Source Code & GitHub
- - CRYENGINE General
- - - General Discussion
- - - Showcase Gallery
- - - Virtual Reality / Augmented Reality
- - C#/C++ Programming
- - - Entities
- - - Networking
- - - Shaders & Rendering in General
- - - Programming General
- - Asset Preparation
- - - Plugins & Tools
- - - Models & Art
- - - UI
- - - Audio Middleware
- - Game Design - Sandbox Editor
- - - Audio
- - - Animation
- - - Materials
- - - Physics
- - - Debugging
- - - Visual Scripting
- - - UI (HUD/Menu)
- - - Artificial Intelligence
- Online Services
- - Website
- - Launcher
- - Marketplace
- Community Corner
- - Events & MeetUps
- - Recruitment & Collaboration
- - - Job Offers [PAID work only]
- - - Talent Showcase - looking for work
- - - Collaborations [Free Work & Hobby Teams]
- - Off-Topic Discussions