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Сhange default skeleton cryengine

Hey. I need to replace the standard skeleton with another from an empty project, I tried to do it and I almost succeeded, I changed some parameters in player.lua, but when I go into the game the character is in T-pose. Although the animations are played in the character editor, and in the manequim e...

Re: image effects

Hi Qweerty, What kind of image effects are you looking for? If you are looking for a custom post-process effect you will need to modify an existing pipeline, this will mean modifying shaders. For example, you can take a look at "CRYENGINE_5.6\engine\shaders.pak\Shaders\HWScripts\CryFX\PostEffectsGa...

Re: image effects

Hi Qweerty, What kind of image effects are you looking for? If you are looking for a custom post-process effect you will need to modify an existing pipeline, this will mean modifying shaders. For example, you can take a look at "CRYENGINE_5.6\engine\shaders.pak\Shaders\HWScripts\CryFX\PostEffectsGa...

Re: Animation not playning

Hi Qweerty,

Are you still experiencing this error?
We would need the editor.log file form the engine root after seeing this error in the editor to know more about what could be causing this.
Hi, thank you, I already found a solution to this problem :)

Re: Wwise & Reverb

Hi, you cannot alter the Wwise GameSDK project as you don't have the original assets. In order to add your own custom sounds to it you would have to have access to all used sounds in original form and recompile the project. Whichever way you "replace some sounds in gamesdk" it's only accidentally w...

Re: Wwise & Reverb

Hi ! With wwwise the reverb plugins are not free or not include or something like that you can right click on any folder in wwise and show in list view or schemantic view in the tree list you will see where your sound go you maybe find there you can also right click your sound in the bottom right a...

Wwise & Reverb

Hi, I need some help. The fact is that not so long ago I began to study Wwise and I had a small problem. The fact is that I want to replace some sounds in gamesdk (there is an example of step sounds in the video), and I succeeded, but for some reason those sounds that I added when I go into the trig...

Re: Export to Engine

No problem, make sure that you are using the Time Of Day of 12:00 if you want it activated by default.
If it is not the default environment preset, or it is a different time of day then you will want to use Flow Graph to set the Time of Day and/or the Preset you wish to use.
Many thanks =)

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