Search found 11 matches

Re: Immortal Particles?

You can use Motion:MoveRelativeToEmitter to lock the particles to its parent. If you spawned the geometry as a node in the particle you will also need the Motion:MoveRelativeToEmitter on it so it will follow the emitter entity. Make sure to set Angular Inherit to 1 as well so it will also follow the...

Re: Fog change depending on time?

Best way is to put everything you want to be time of day related in a trackview and then jump to time on the sequence. This will give you much better control over many entities and a better workflow to set it up visually. timeofdaystuff.PNG - create a sequence with length 24 seconds (they will repre...

Re: 3d model

You mean something easier than add your model to the exporter list and press export? Try FBX importer if its just static geometry [ View ] -> [ Open View Pane ] -> [ Import Geometry from FBX ] They are both not much work as long your model has no wierd issues/errors. But the proper way, in the docum...

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