Hi everyone. I have asked this question in CryEngine First Aid Board but unfortunately I couldn't get an answer so I want to try here. I have created a 1024 x 1024 meters terrain with a 1024 x 1024 heightmap on it ( since it wasn't allowing me to use a 1k or 2k .pgm heightmap with a 512 x 512 meters...
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I tried and the result looks like this :Seems that textures that stays out of a range from the camera looks a lot bigger than they should be.
Hi everyone. I have a quick newbie question. I have created a 1024 x 1024 meters terrain with a 1024 x 1024 heightmap on it ( since it wasn't allowing me to use a 1k or 2k .pgm heightmap with a 512 x 512 meters terrain- cause I would have chosen the smaller one) . Then I created a simple grass mater...
Is it possible? I am working on a swamp scene with duckweed on the surface of water. Reflections of duckweed look awful so I want to prevent it from appearing in reflections. Is there a way to do this?
- Forum: CRYENGINE First Aid
- Topic: Making an object not visible in realtime water reflections
- Replies: 2
- Views: 294
- Wed Oct 10, 2018 6:35 am
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Yes I use CryTiff for conversion. I used r_texturestreampoolsize command with a higher value and it worked. Thank you very much for your help. My computer is starting to get really hot though, I hope I am not burning anything. Thanks again!
My ram is 12 GB. I have two graphic cards inside my notebook, one is a built in Intel Graphics HD 4000 with 1792 mb of Total Available Graphics Memory and 32 mb of Dedicated Video Memory, the other one is a Geforce GT 650M with 10182 mb of Total Available Graphics Memory and 4096 mb of Dedicated Vid...
Hi. Is there a way to keep the texture resolutions at the highest at all times? While I'm working in the sandbox , the engine randomly lowers some textures and they look like mud. I don't know why it does that , and I am unable to find an answer on the forums. Here is what I'm talking about : texres...
Thanks for the reply. I have read the documentation you've sent, and tried to do exactly as it was described. Created a visarea around the walls and created portals in windows, half of them inside , half outside. The visarea stops the light from entering the room but as soon as I install a portal ar...
Hello there. I've been trying to create a simple room scene but I have two questions that I haven't been able to find answers for on the net. How can I prevent the light from leaking through modular assets? Here is a screenshot: light leak.jpg And sometimes the engine randomly lowers texture resolut...
Hello there. I have a very quick and probably simple question. I have typed sys_spec = 4 command into the console to turn the graphic settings into full, for accurate displacement map rendering. But the only thing it does for me is that it darkens everything in the scene, makes textures not visible ...
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