Search found 64 matches

Re: Sound problems

Thanks. I figured out where was the problem. I was attaching my camera component not to the player, but to the other entity. Then I was applying transformation matrix to the camera component (function SetTransformMatrix) with some offset and 180 deg. orientation on z axis. So 180 orient had been app...

Sound problems

Hello. I have two critical problems with sound I'm using Wwise 2018.1.4 #1. Camera orientation does not affect the 3D sound, but camera position does. Behavior is the same in editor and in game mode (I am building my game over sidescroller template). Does not matter what I use: default cry component...

Flash CS6

Question is, how we can officially buy (or obtain license for) Adobe Flash CS6, since Adobe only sells Animate CC, which doesn't support ActionScript 2?

Re: Multiple basic questions

4. For now, Schematyc can't fully replace Flowgraph. Maybe in 5.6 with Schematyc 2.0. I don't know if this is the best approach, but you can create flownode like this class CFlowNode_MyFlownode: public CFlowBaseNode<eNCT_Instanced> { public: enum EInputPorts { eInputPort_EntityId, }; enum EOutputPor...

Re: Multiple basic questions

10. We can do it by IEntityAudioComponent IEntityAudioComponent* pIEntityAudioComponent = GetEntity()->GetOrCreateComponent<IEntityAudioComponent>(); CryAudio::AuxObjectId nAudioProxyID = 0; nAudioProxyID = m_pIEntityAudioComponent->CreateAudioAuxObject(); m_pIEntityAudioComponent->SetAudioAuxObject...

Go to advanced search