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Re: Flying PE_LIVING entity

Well, I can't figure out what exact Z force I should apply to entity for it to stay in the air
I've tried

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moveDirection.z = 9.8f * frameTime;
And stuff similar to it, but this doesn't work.

I think I should just turn off physics for this character and move it by SetPos;

Flying PE_LIVING entity

Hello. I have some problems with setting up flying character. What I do. - in update event (ENTITY_EVENT_UPDATE) every frame I set entities gravity to zero pe_player_dynamics dynamics; dynamics.gravity = Vec3(0.f, 0.f, 0.f); GetEntity()->GetPhysicalEntity()->SetParams(&dynamics); - move entity by ch...

Re: GameLauncher (v5.4) problem

Hello, I never heard of this issue before, it is especially weird since it apparently can't even load the levels we provide. Did you exported the level and if so did you get any error messages or warnings while exporting? Can you maybe post or upload your level file so I could have a look, thanks. ...

GameLauncher (v5.4) problem

Hi. Problem is, that no one of created levels in sandbox won't load entities except the player one in GameLauncher. This occurs even in standard sidescroller template with 0 modifications. "example" level works fine in GameLauncher, but when I create a new level with only standard SpawnPoint, in Gam...

Re: How to paint house models imported through FBX Importer?

I just download 3d model .obj from the Internet and import into the game... Now you have to import this model into DCC tool (Maya, 3ds Max, Blender), create UV map for this object, create materials and then export it (via FBX or official exporters (for blender there are no official exporters, but y...

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