I can copy all codes from GameSDK/GameDll into my own project and generate solution.
However, there are some errors related to headers and grammers, mainly about network code, like CryTCPService.
So how does Crytek compile them successfully? Can I compile it without a custom version of engine?
- Forum: Programming General
- Topic: Questions related to importing GameSDK code to blank template created by 5.65 (Launcher Version)
- Replies: 2
- Views: 1504
- Wed Feb 26, 2020 10:43 am
- Jump to post