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Questions related to importing GameSDK code to blank template created by 5.65 (Launcher Version)

I can copy all codes from GameSDK/GameDll into my own project and generate solution.
However, there are some errors related to headers and grammers, mainly about network code, like CryTCPService.
So how does Crytek compile them successfully? Can I compile it without a custom version of engine?

Re: CRYENGINE Wishlist Community

1. More C# support, including more templates and documents. 2. A CryEngine-version Lightweight render pipeline, probably based on CryEngine 3 3. HTML5-based UI system, probably with a 2d sprite and animation system 4. Better FBX support, and make it possible to import all assets directly into editor...

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