Built in UI editor. I really hate having to use adobe flash and scale form to create UI for my projects...
Even something like what Unity has been using would be a marked improvement of the current system.
Search found 13 matches
Hi all, Sorry if I am posting this in the wrong place but I have asked this on a few of the other areas and to no avail (or response if I'm honest). I am currently working on an open world RPG game based off of the gameSDK package. This game uses a single, huge level containing all the necessary AI,...
Hi there, I am a currently attempting to create a vertical slice of an open world rpg (not so dissimilar top fallout 3/4 and the elder scrolls games). I am experiencing a few issues with creating the dialog system for my project. I have attached my current flow graph setup down below. Now initialy t...
Hi all, I have recently picked up the cryengine after getting fed up with unity over the past few years. I have been experimenting with making a level from the GameSDK 5.5.2 “starter pack” with mixed success. I have just entered the release of particles (and the database view) and I have had some tr...
Thanks for your suggestion but this caused more problems than solutions. I moved my level (and all its data, environment settings, etc) over to the gameSDK 5.5 and it has caused all my water sources to turn black whenever I assign a material (mainly the cave and forrest_b) to them. I have played aro...
Hi there (again...), I recently picked up the cryengine after a good 6 years of unity and began making a vertical slice of an open world rpg game using the gameSDK as a starting point. I have figured out how to do most of the developing myself but there is this one problem I cant work out. When I op...
Hi there. I am a student (who likes to develop games in whatever spare time I may have) and I am currently learning the Cryengine (coming from 5-6 years of unity development) and I am working on a vertical slice of a rpg not to dissimilar from Fallout 3 (mechanically wise, my graphics and art-style ...
I just used the cryengine 5 defaults when I created the level because I didn’t want to mess around with anything I didn’t yet understand right from the get go.
What I mean is that when you create a level you are given a giant square (terrain) to work on, on which you can create height maps, vegetation etc. I have managed to “fill up” a large amount of this said “square” and I was wondering how I would go about making it bigger (but wouldn’t that just stret...
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