Search found 40 matches

Re: Ocean visibility distance

Hi lavizh, Just by chance I found the solution. If the graphics are set to very high, then the ocean is displayed over the full distance. Unfortunately I can't use it, as very high causes an annoying graphics glitch (this is in CE3). By the way, I just posted a screen shot, and I had to reduce resol...

Re: Using a old version of Cryengine for game development

Hi Damian, There are probably two options. First, you can use Cry Engine 3. I'm still using CE3, as it's far more suitable for my simulator. You can download CE3 from various sources, but you also need to edit the registry, as the Crytek servers no longer support CE3. See this for info on how to do ...

Installed 5.4, cannot run maps

I installed the new 5.4 yesterday. For a time I was able to load and run the example.cry map, I could see some animated spheres. But now it fails to load. When I load example.cry there is just one static sphere visible, see screen shot. If I do CTRL-G game mode, it crashes. I've installed GameSDK an...

Re: Using vorpX?

Hi lavizh, That's good to know! I'm going to wait for the full 5.4 release, then I'll evaluate it. I do have one concern. I got a fair bit of the simulator working in 5.0, but I hit a roadblock. It looked like 5.0 was incapable of loading very large numbers of objects into an entity's slots (it work...

Re: Using vorpX?

Hi lavizh, An update: I now have the Oculus Rift. Using vorpX, it works well in Sandbox 3 game mode. This means that it does indeed work in my simulator. It's amazing to sit in the cockpit and naturally turn to look out the side windows. Very good for aerial combat, as I can turn my head to track ta...

Re: Ocean visibility distance

Hi lavizh, Many thanks, but no joy. The view distance setting does indeed affect the ocean distance, but only out to about 20km. After that, increasing the setting has no effect. As I work with large maps my standard distance setting is 1000km (it works very well). So, something else is limiting the...

Ocean visibility distance

In earlier versions of Cry Engine the ocean was rendered all the way to the horizon. But now (in CE3 and probably CEV) the rendering distance is limited, presumably to help frame rates. When viewed from a distance or from height it can look completely unrealistic. In my application, distant terrain ...

Go to advanced search

cron