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Re: help me to finish zoom in goc tird person view on crysis 1 to fix the weapon offsets

I tried: if (helper.slot! = CItem :: eIGS_ThirdPerson) Vec3 vWorldPos = pCurrentWeapon-> GetSlotHelperPos (CItem :: eIGS_ThirdPerson, helper.bone, true); vScreenSpace.z = 1; but it does not work, a little help to write the code with the right syntax, and in the right place, I think it's pretty easy ...

Re: help me to finish zoom in goc tird person view on crysis 1 to fix the weapon offsets

I found the lines changed to show the weapon hub position to the third person same as the first person:   change: Vec3 vWorldPos = pCurrentWeapon-> GetSlotHelperPos (CItem :: eIGS_FirstPerson, helper.bone, true); by Vec3 vWorldPos = pCurrentWeapon-> GetSlotHelperPos (CItem :: eIGS_ThirdPerson, helpe...

Re: help me to finish zoom in goc tird person view on crysis 1 to fix the weapon offsets

is the function in hud.cpp: CWeapon *pCurrentWeapon = GetCurrentWeapon(); if(pCurrentWeapon && pCurrentWeapon->IsModifying()) { IGameTokenSystem *pGameTokenSystem = gEnv->pGame->GetIGameFramework()->GetIGameTokenSystem(); char tempBuf[HUD_MAX_STRING_SIZE]; const CItem::THelperVector& helpers = pCurr...

help me to finish zoom in goc tird person view on crysis 1 to fix the weapon offsets

I followed this tutorial on the old forum: https://www.cryengine.com/community_archive/viewtopic.php?f=291&t=28560 to add the zoom on goc mod of crysis 1 with succes, I am looking for a person who can help me to fix the position of weapon accesories change in the hud to the thirdperson! I followed t...

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