Search found 13 matches

Re: Flowgraph on CE 7 LTS

HI, and thank you for answering. Sure here is a screenshot from my level. The template is first person shooter and I have also tried with third person shooter as well, but same result. So it could be some generic error in my setup, but as I said, it worked with CE 5.6.7. There are two other flowgrap...

Flowgraph on CE 7 LTS

Hello. I can't seem to get the simples flowgraph to work with this issue of CE. The spawnpoint simply does not place me where I set it in the level. I still when entering editor-gamemode find myself (or rather the camera) at the place I am currently at? Flowgraphs like this one worked well in the pr...

Boat asset or any hollow container gets filled with surrounding oceanwater

Hello. How do I prevent this in CE? Any hollow object placed in the ocean does not displace the water but will be filled by it. I'm using a proxie with my models but it makes no difference. Maybe I could be more exact? How do I make watertight mesh in CE? Not even the stock fishingboat is watertight...

Re: Painting stones and small rocks with vegetation editor

Hi again. I have the same issue with CE 5.6. When painting rocks (and I need thousands of them so manually adjusting their position is not an option), the engine still does not seem to care if the space where it is placing the new object is occupied or not. I would have thought it could use the spac...

Painting stones and small rocks with vegetation editor

Hi. I need a handy tip to be able to paint cgf-files made in Blender. The models are small rocks placed in the scenery and a lot of them. This is why I can't place them as brushes one by one. Painting them with the vegetationeditor works fine but if I use a small distance in my density setting, the ...

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