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Re: Cannot run the newly compiled CryGameSDK.dll with the compiled CryEngine from Github

There is an update: Looks like it takes so long to process animation poses like an average of 20 to 40 seconds on each animation pose which is kinda ridiculous giving how many animation poses the GameSDK has.. In the log: CryAnimation: Processing Aim/lookpose 'animations/human/male/weapons/hmg/3p/ai...

Cannot run the newly compiled CryGameSDK.dll with the compiled CryEngine from Github

I tried to compile CryEngine from Github following a lot of outdated tutorials and I was able to compile it successfully. But When I tried to assign the Sample GameSDK asset to run the newly compiled CryGameSDK.dll and register the new Engine, It shows a black screen which is completely fine but whe...

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