Search found 8 matches

Re: Assign material on mesh

Hi, thank you. Or as i found also, you can just create another multimaterial with for example 8-10 submaterials, and then substitute your mesh multimaterial to that custom multimaterial inFBX exporter, even though mesh has only 2-3 material slots, then you can choice one of those 8-10 submaterials f...

Assign material on mesh

Hello everyone! Is it possible to assign material on the mesh, in to the mesh material slots? For example, in like in UE4. We creale a mesh with a few materials assigned in 3ds max. Maya or any 3d software, then export it to the UE4. In UE4 asset browser we have our mesh with few material slots, and...

Re: Flappy boid, pipes moving

Yes i still have a errors when i add pipe distance adjustments node, without it all works good. I found GameToken.xml, but code looks different: http://i68.tinypic.com/2moebzl.jpg Should i edit it, to change on the same code like in your screen? then in Flash assets, i have the same, all 3 files. In...

Re: Flappy boid, pipes moving

Already download updates, but error still remain. Just when i add this nodes of code in each pipe flow graph, nothing is working https://cdn1.imggmi.com/uploads/2019/1/15/42d702c8ca93d39dcc394f9069aecd46-full.jpg Without this node, everything is working well, i mean without adjust distance between p...

POM decals

Hi guys! I'm looking for any information about parallax occlusion decals in Cryengine 5, any tutorials or something, i didn't find any information at docs.cryengine about it. If you know something about it please comment or send a link
Thank you.

Flappy boid, pipes moving

Hey guys, i have a troubles with Chapter 9 part 1 of Flappy boid. When i add a nodes for adjust pipe speed, nothing is working, i mean pipe dosn't moving, and i have a following errors https://cdn.pbrd.co/images/HTuLB9D.jpg https://cdn.pbrd.co/images/HTuO5NQ.jpg Actually, this is on chapter 9 here [...

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