Search found 103 matches

Re: cryengine 2 - trigger reeinforcement spot animation 'flare'

solved I copied the setup from the rescue level - particle effect explosions.flare.mid_night and light entity plus tag point above where the flare is supposed to go. then a flowgraph that connects start node > particle effect > movement movement node has the tag point as destination and light entit...

Re: cryengine 2 - trigger reeinforcement spot animation 'flare'

Let me rephrase this: I have an AIdude (grunt) and a reinforcement spot (type "flare") next to each other on the beach. If I drop in (gamemode) and approach the AIdude, he runs to the reinforcement spot and fires a flare (because I alerted him) How do I send the alert signal via flowgraph to make t...

Go to advanced search