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Re: cryengine 2 - trigger reeinforcement spot animation 'flare'

solved I copied the setup from the rescue level - particle effect explosions.flare.mid_night and light entity plus tag point above where the flare is supposed to go. then a flowgraph that connects start node > particle effect > movement movement node has the tag point as destination and light entit...

Re: cryengine 2 - trigger reeinforcement spot animation 'flare'

Let me rephrase this: I have an AIdude (grunt) and a reinforcement spot (type "flare") next to each other on the beach. If I drop in (gamemode) and approach the AIdude, he runs to the reinforcement spot and fires a flare (because I alerted him) How do I send the alert signal via flowgraph to make t...

Re: Some questions

Is that true? You have to be online to work with cryengine 5? That can't be, can it? solved by lavizh - no login requirement for the sandbox I am working with Cryengine 2 Sandbox 2 state of the art 2007 which I think is great, UI and everything else wise. Cannot compare the sandbox UI to CE 5 so I w...

cryengine 2 - trigger reeinforcement spot animation 'flare' [SOLVED}

Does anyone know how I can trigger the flare animation that gets played when an AI uses a reeinforcement spot? I need this for a trackview sequence and alerting the AI like it happens ingame is not an option ... Maybe I can locate the animation and play it via flowgraph? Thank you for any pointers t...

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