Re: Collider don't work properly if there is a lot in a level
use world collision query and ray trace before move. for example, player will move delta in a frame. do cast shape or trace trace from player position to final position. get hit result, if no collider or overlap ,then move delta.if collision or overlap ,stop there,change velocity to zero or bounce b...
- Forum: Physics
- Topic: Collider don't work properly if there is a lot in a level
- Replies: 2
- Views: 10190
- Mon Sep 28, 2020 11:43 am
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