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Re: Collider don't work properly if there is a lot in a level

use world collision query and ray trace before move. for example, player will move delta in a frame. do cast shape or trace trace from player position to final position. get hit result, if no collider or overlap ,then move delta.if collision or overlap ,stop there,change velocity to zero or bounce b...

Re: Seralise a list on a component

use Schematyc::CArray instead. check Galaxsys_Sample_Project. this is the case class CEnemySpawner : public IEntityComponent { public: struct SEnemyDefinition { friend class CEnemySpawner; static void ReflectType(Schematyc::CTypeDesc<SEnemyDefinition>& desc) { desc.SetLabel("Enemy Definition"); desc...

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