Search found 14 matches

Re: Properly importing

Thank you for the explanation, that makes perfect sense now! I don't think though, I'll need different LOD's in my case since I'm aiming for a low poly art style. Oh and also for the tip with the physics proxy, I always thought I'd have to define one inside CE, but using blender for that should be m...

Re: Properly importing

Yeah, that's what I thought first, too. But there are no doubled faces in the model itself, I checked. What do you mean with LOD? These are my input settings, I'm sorry about the blurriness: https://preview.ibb.co/kmFBGc/ingame.png I'm not quite sure what LOD stands for and what it does. I've played...

Re: Properly importing

Thank you very much @ferdinanddemedicis! The sheer number of lighting settings was really frightening, I would've never found this on my own. The tree now looks a lot better. The issue with the leaves is probably fixable by combining the two objects in blender. It's just really weird why they fall d...

Properly importing

Hello everyone, coming from a programming background I've just made my first steps with blender. I have made some low poly models and now want to marvel at my creation inside cryengine. I UV unwrapped the models, painted them with surface painter and imported it all into cryengine. Now I have two we...

Re: Hidden entity

I can't tell you the answer, but it's easy to find out: In C#, derive a class from EntityComponent. Override the OnUpdate(float frameTime) function, and write Log.Always("Hi from hidden entity") in it and compile it. Then, in Sandbox make a new empty level, add an entity, hide it and add the EntityC...

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