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[C++] GameSDK 5.6: Disable sliding; Disable [F2]Spawn player; Disable console/DevCommands; Player Body FOV;

Disable sliding [Shift+C] : PlayerInput.cpp Line 1538 // SetSliding((m_actions&ACTION_CROUCH) ? true : false ); F2 no longer changes spawns: DevMode.cpp Line 210 /*else if (handled = (evt.keyId == eKI_F2)) // go to next spawnpoint { Vec3 oldPos = pEntity->GetWorldPos(); if (gEnv->pScriptSystem->Beg...

FMOD Volume Sound

When I change the sound volume parameter in the menu, the volume in the engine changes, but when the engine is restarted, the volume is reduced to zero, but the value does not change in the menu. How to fix it? I connect a FMOD Studio parameter (e.g. volume_sfx) inside the Audio Controls Editor to R...

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