Search found 17 matches

Re: Chernecoff's VideoPlayer plugin to Flash MovieClip

Chernecoff, Here are the file you asked. One .fla, one gfx (scaleform converted swf) and one .xml file to describe UI element. https://www.unicaen.fr/cireve/temp/Cry54/VideoPlayerTest.fla https://www.unicaen.fr/cireve/temp/Cry54/VideoPlayerTest.gfx https://www.unicaen.fr/cireve/temp/Cry54/VideoPlaye...

Re: reset camera to player after using "camera:view" flowgraph node

I quickly tried Cry-Flare solution, but it requires new engine compilation, it's a bit hard just to get 2 cameras components working. So I finally build my own camera rig (hmm... just one empty entity and camera entity linked to the first) and mimic player transform with a flow graph that controls x...

Re: reset camera to player after using "camera:view" flowgraph node

Hey all, I made a quick test, just by creating a new flownode that takes camera component and try to activate it. Here is the flowgraph (graph entity is an entity with camera component attached: [img] https://imgur.com/a/Qofyz [/img] Here is the code of the new flownode : [img] https://imgur.com/680...

Re: reset camera to player after using "camera:view" flowgraph node

I have this problem too. It could be cool if anyone can tell us how to use another camera and come back to player's camera with flowgraph or c++... Or maybe simple system is to make our own camera rig, link it to local player at start and kick camera component of player.cpp... What do you think ? Ni...

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