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Re: Rotation Problem with Re-Using CE animation database

Ok I figured it out. this is coming from the animation "stand_tac_lookposes_fullbody_3p_01 " which is played by default on the human IA. Some anims will play well on that skeleton, some other not. Did someone know a way to " retarget" ( I think i've read somewhere there is no real retargetting syste...

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