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Re: Some problems with imput system when UI active [Solved]

I have found a solution. I write script in actionScript earlier as: resumeBtn.onPress(){ fscommand("resumeGame"); } The problem does not exist any more as I replaced them by: function resumeGame(){ fscommand("resumeGame"); } resumeBtn.addEventListener("click",this,"resumeGame"); It's weird isn't it?...

Some problems with imput system when UI active [Solved]

So I tried to add some UI to my game in C++ recently and everythings works fine except some tiny problems. When I pause game and click " Resume", it comes back to game imediately and work fine. But when I pause game again, I need to click "Resume" twice to resume game( and cyrlogalways tells me the ...

Re: Is there a way to simulate a mirror(realtime) now?

strangely enough, there's some sort of real-time reflection already implemented in CE, it just doesn't work for normal (90 degrees) rays...screenshot0245.jpg It's screen space reflection(SSR) method, just copy-invert-paste. If you turn your camera Pitch down, you would notice that those part of the...

Re: Is there a way to simulate a mirror(realtime) now?

Unfortunately not! Planar Reflections, Render to Texture not in the engine. And Crytek does not respond to requests to add these technologies to the engine. Thanks. Well it seems like I have to use cubemap instead. Don't quite understand why they don't want planar reflection to be an option as it i...

Is there a way to simulate a mirror(realtime) now?

Hey, I am working on a specific interior scene which needs a mirror , and it's important because the mirror is the core in this scene. I have tried both environment probe and SSR but neither of them acquired what I expect. The Env Probe can only relect static meshes with generating cubemap. And SSR ...

What does direction map exactly do in hair shader ? I am confused.

So I tried to use hair cards to crate hair for my character, the cards were placed manually. And hair texture is baked througn substance painter and xNormal (the high poly is created by blender hair particle system). I baked normal, alpha, AO, and used AO map as diffuse map with alpha. And also I ba...

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