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Re: Driveable Trains

Hi vanm, I'm still hard at work developing my simulator. The latest development is what I call the world system: in effect it packs the entire surface of Earth into Sandbox. It does this by automatically creating and moving scenery objects (e.g. buildings and trees), so the entire surface of Earth c...

Re: Auto-full screen when switching to game (CTRL-G)?

Before posting, I checked that it works. In editor mode, when I enter ctrl-space it immediately goes into full screen. The ctrl+space command is shown in the top view menu. Strangely, the command only works in editor mode, although you would only want to use it in game mode. However, I'm using CE 5....

Re: Terrain Size Problem

Hi Cry-Flare, I've noticed that in all versions from CE1 to CE3, if the brush is larger than a certain size then it will not show in Sandbox. Presumably there is no intentional limit, but perhaps in practice there is a limit. Anyway, my terrain brushes (14km * 7 km) do work in CE3. Actually, occasio...

Re: Terrain Size Problem

Hi Cry-Flare, Many thanks for the info. But, at the moment, the terrain grid displays correctly, the problem - and it's a big one - is that the grids are non-solid in CE5. Yes, the terrain grids are basic brushes. They are loaded into entity slots with Lua code, and this enables blocks of terrain to...

Re: Terrain Size Problem

Hi Cry-Flare, Many thanks for the support. "Have you tried tweaking the LOD and/or detail CVars?" No - I'm not familiar with them, can you suggest any specific ones? "Do your brushes have physics proxies and do they still work?" No, I normally don't use physical proxies as they're not needed. I just...

Re: Terrain Size Problem

Hi lavizh, Problem is, I use Softimage, which I think is several million times better than max! As I mentioned, if I scale down the grid then it does work in CE5, so I think the problem most likely lies in CE5 - it probably has a size limit smaller than in CE3. If anyone would like to try the experi...

Re: Terrain Size Problem

Hi Cry-Flare, My simulator uses very large terrain extents, so standard terrain can't be used. I build the terrain out of terrain grids, which are simple brushes. In all the screen shots on the previous page, all the terrain is made from brushes. As I mentioned, my new system, which builds terrain f...

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