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Re: Getting and running CryEngine 3 (or import levels in cryengine 5 ?)

Hi daniel77, As lavizh says, the Crytek servers no longer support CE3, but you can enable it by adding an entry to the Windows registry. To do this: 1. Extract the registry file from the attached zip file - extract to any file location. 2. Double-click the registry file. When the registry editor ope...

Re: About Lua script

Hi silver008, Some interesting questions! I'm not sure exactly what you mean by "local", but the simulator can use local coordinates and this is one of its significant features. I'll cover this. All vehicles (both player and AI) can switch to coordinates local to another vehicle. In other words, one...

Re: About Lua script

Hi silver008, At the moment I don't plan on moving to another version, but thank you very much for the offer. A user made the custom GameSDK dll quite a few years ago, but it made a huge difference for the simulator (e.g. it was no longer necessary to attach a flowgraph to every vehicle entity). I b...

Re: About Lua script

Hi silver008, Great to hear from you! Yes, I've been working on the simulator for quite a few years. It's come a long, long way since the days of the first Spitfire mod for CE2/Crysis. CE3 is certainly long in the tooth, but I've found problems with CE5 and, like you I don't like it all that much. I...

Re: About Lua script

Lua was the standard Cry Engine scripting language for a long time. It's very powerful and yet easy to use - it is compiled, but the game engine does this automatically. Over the years I've created an advanced and unique simulator which includes aircraft, cars, trains, ships and spacecraft, and an a...

Re: Driveable Trains

Hi vanm, I'm still hard at work developing my simulator. The latest development is what I call the world system: in effect it packs the entire surface of Earth into Sandbox. It does this by automatically creating and moving scenery objects (e.g. buildings and trees), so the entire surface of Earth c...

Re: Auto-full screen when switching to game (CTRL-G)?

Before posting, I checked that it works. In editor mode, when I enter ctrl-space it immediately goes into full screen. The ctrl+space command is shown in the top view menu. Strangely, the command only works in editor mode, although you would only want to use it in game mode. However, I'm using CE 5....

Re: Terrain Size Problem

Hi Cry-Flare, I've noticed that in all versions from CE1 to CE3, if the brush is larger than a certain size then it will not show in Sandbox. Presumably there is no intentional limit, but perhaps in practice there is a limit. Anyway, my terrain brushes (14km * 7 km) do work in CE3. Actually, occasio...

Re: Terrain Size Problem

Hi Cry-Flare, Many thanks for the info. But, at the moment, the terrain grid displays correctly, the problem - and it's a big one - is that the grids are non-solid in CE5. Yes, the terrain grids are basic brushes. They are loaded into entity slots with Lua code, and this enables blocks of terrain to...

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