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Re: Working Outside of Map Bounds to Create a 60kmx60km Mega Map?

Hi dinoboy, Nice to hear from you, even after so long (only joking!). Yes, I'm still developing the simulator and I've made a lot of progress since last we spoke. It covers the entire planet. The main database is a high resolution bitmap which is a map of the earth. Each pixel represents a 14km * 7k...

Re: Working Outside of Map Bounds to Create a 60kmx60km Mega Map?

Hi dinoboy, Over the years I've developed a simulator based on CE3 which effectively creates a map the size of the world. Earlier versions were more limited, with maps hundreds of kilometers across. Terrain was built from brushes roughly 20 km across, using shuttle SRTM terrain height data and satel...

Re: About Lua script

ScreenShot3780.jpg ScreenShot3726.jpg ScreenShot3724.jpg Hi silver, It's very nice to hear from you! I hope you're well. I'll think about opening a new thread. I'll also PM my email address. But, unless it's personal, I prefer to discuss things on the open forums. Who knows, there's always the chan...

Re: Lua or C# vs Visual Scripting

Hi tothespace, As I've spent many years developing my simulator with Lua, it's not surprising I would like to see Cry Engine continue to support Lua! Yes, visual scripting (e.g. flowgraph) does have its place. But its prime use is for setting up maps, particularly for defining AI behaviour. It is no...

Re: About Lua script

Hi Billy, Thanks for the comments. Your summary of how the world system works is pretty well spot-on. I use Universal Maps Downloader to download Google Earth textures for a specified location - UMD is free but it does need a 50 dollar licence to use usable resolutions. I use the SRTM terrain height...

Re: Getting and running CryEngine 3 (or import levels in cryengine 5 ?)

Hi daniel77, As lavizh says, the Crytek servers no longer support CE3, but you can enable it by adding an entry to the Windows registry. To do this: 1. Extract the registry file from the attached zip file - extract to any file location. 2. Double-click the registry file. When the registry editor ope...

Re: About Lua script

Hi silver008, Some interesting questions! I'm not sure exactly what you mean by "local", but the simulator can use local coordinates and this is one of its significant features. I'll cover this. All vehicles (both player and AI) can switch to coordinates local to another vehicle. In other words, one...

Re: About Lua script

Hi silver008, At the moment I don't plan on moving to another version, but thank you very much for the offer. A user made the custom GameSDK dll quite a few years ago, but it made a huge difference for the simulator (e.g. it was no longer necessary to attach a flowgraph to every vehicle entity). I b...

Re: About Lua script

Hi silver008, Great to hear from you! Yes, I've been working on the simulator for quite a few years. It's come a long, long way since the days of the first Spitfire mod for CE2/Crysis. CE3 is certainly long in the tooth, but I've found problems with CE5 and, like you I don't like it all that much. I...

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