ScreenShot3780.jpg ScreenShot3726.jpg ScreenShot3724.jpg Hi silver, It's very nice to hear from you! I hope you're well. I'll think about opening a new thread. I'll also PM my email address. But, unless it's personal, I prefer to discuss things on the open forums. Who knows, there's always the chan...
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Hi Cry-Flare, I've invested a huge amount of time and energy into developing my simulator which is programmed exclusively with Lua. Lua is a fantastic development environment. My simulator has many unique features e.g. it can cover the entire world with scenery based on landclass data. It uses Cry E...
Hi tothespace, As I've spent many years developing my simulator with Lua, it's not surprising I would like to see Cry Engine continue to support Lua! Yes, visual scripting (e.g. flowgraph) does have its place. But its prime use is for setting up maps, particularly for defining AI behaviour. It is no...
Hi Billy, Thanks for the comments. Your summary of how the world system works is pretty well spot-on. I use Universal Maps Downloader to download Google Earth textures for a specified location - UMD is free but it does need a 50 dollar licence to use usable resolutions. I use the SRTM terrain height...
Hi daniel77, As lavizh says, the Crytek servers no longer support CE3, but you can enable it by adding an entry to the Windows registry. To do this: 1. Extract the registry file from the attached zip file - extract to any file location. 2. Double-click the registry file. When the registry editor ope...
- Forum: General Discussion
- Topic: Getting and running CryEngine 3 (or import levels in cryengine 5 ?)
- Replies: 2
- Views: 964
- Sun May 26, 2019 1:22 pm
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Hi silver008, Some interesting questions! I'm not sure exactly what you mean by "local", but the simulator can use local coordinates and this is one of its significant features. I'll cover this. All vehicles (both player and AI) can switch to coordinates local to another vehicle. In other words, one...
Hi silver008, At the moment I don't plan on moving to another version, but thank you very much for the offer. A user made the custom GameSDK dll quite a few years ago, but it made a huge difference for the simulator (e.g. it was no longer necessary to attach a flowgraph to every vehicle entity). I b...
Hi silver008, Great to hear from you! Yes, I've been working on the simulator for quite a few years. It's come a long, long way since the days of the first Spitfire mod for CE2/Crysis. CE3 is certainly long in the tooth, but I've found problems with CE5 and, like you I don't like it all that much. I...
Lua was the standard Cry Engine scripting language for a long time. It's very powerful and yet easy to use - it is compiled, but the game engine does this automatically. Over the years I've created an advanced and unique simulator which includes aircraft, cars, trains, ships and spacecraft, and an a...
Hi vanm, I'm still hard at work developing my simulator. The latest development is what I call the world system: in effect it packs the entire surface of Earth into Sandbox. It does this by automatically creating and moving scenery objects (e.g. buildings and trees), so the entire surface of Earth c...
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