Search found 27 matches

Re: About Lua script

Hi silver008, At the moment I don't plan on moving to another version, but thank you very much for the offer. A user made the custom GameSDK dll quite a few years ago, but it made a huge difference for the simulator (e.g. it was no longer necessary to attach a flowgraph to every vehicle entity). I b...

Re: About Lua script

Hi silver008, Great to hear from you! Yes, I've been working on the simulator for quite a few years. It's come a long, long way since the days of the first Spitfire mod for CE2/Crysis. CE3 is certainly long in the tooth, but I've found problems with CE5 and, like you I don't like it all that much. I...

Re: About Lua script

Lua was the standard Cry Engine scripting language for a long time. It's very powerful and yet easy to use - it is compiled, but the game engine does this automatically. Over the years I've created an advanced and unique simulator which includes aircraft, cars, trains, ships and spacecraft, and an a...

Re: Driveable Trains

Hi vanm, I'm still hard at work developing my simulator. The latest development is what I call the world system: in effect it packs the entire surface of Earth into Sandbox. It does this by automatically creating and moving scenery objects (e.g. buildings and trees), so the entire surface of Earth c...

Re: Auto-full screen when switching to game (CTRL-G)?

Before posting, I checked that it works. In editor mode, when I enter ctrl-space it immediately goes into full screen. The ctrl+space command is shown in the top view menu. Strangely, the command only works in editor mode, although you would only want to use it in game mode. However, I'm using CE 5....

Re: Terrain Size Problem

Hi Cry-Flare, I've noticed that in all versions from CE1 to CE3, if the brush is larger than a certain size then it will not show in Sandbox. Presumably there is no intentional limit, but perhaps in practice there is a limit. Anyway, my terrain brushes (14km * 7 km) do work in CE3. Actually, occasio...

Re: Terrain Size Problem

Hi Cry-Flare, Many thanks for the info. But, at the moment, the terrain grid displays correctly, the problem - and it's a big one - is that the grids are non-solid in CE5. Yes, the terrain grids are basic brushes. They are loaded into entity slots with Lua code, and this enables blocks of terrain to...

Re: Terrain Size Problem

Hi Cry-Flare, Many thanks for the support. "Have you tried tweaking the LOD and/or detail CVars?" No - I'm not familiar with them, can you suggest any specific ones? "Do your brushes have physics proxies and do they still work?" No, I normally don't use physical proxies as they're not needed. I just...

Re: Terrain Size Problem

Hi lavizh, Problem is, I use Softimage, which I think is several million times better than max! As I mentioned, if I scale down the grid then it does work in CE5, so I think the problem most likely lies in CE5 - it probably has a size limit smaller than in CE3. If anyone would like to try the experi...

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