Search found 18 matches

[Build 164] Particle Database View Issues on Multiple Monitors and or 4K Displays

This issue was killing me until I realized the cause today... When using the database view on a separate monitor from the main editor window (effect icon disappears from accompanying mouse cursor between monitors), drags from the database to the editor do not complete. Furthermore, when I dock the D...

Render only GI (svoti) pass?

Hey there guys, for this weird project I am working on it would make my life considerably easier if I could keep the svoti pass and discard all other lighting in the scene. I DO want to keep all the contributions to the svoti pass from the sun, and other point lights in the scene, however I do not w...

Re: Does Cryengine 5.4 support the implementation of light maps, if so, how would one apply them to a scene?

Thanks for the reply tacihon, I have looked into these options and gotten it looking very good in terms of a game but this needs to be even more photoreal than that if possible. The scene is completely static so I have opted for raytraced lighting and shadow bakeouts which I am going to implement vi...

Higher Resolution Shadow Maps Without Crashing Editor?

Hey there, I am wondering how I would go about telling the engine to render shadows with higher resolution maps properly. Right now the only variable I know which affects this is e_ShadowsMaxTexRes. Idealy I would like the shadows to be done at 4k resolution. If I set this variable to 4096, 2048, or...

Does Cryengine 5.4 support the implementation of light maps, if so, how would one apply them to a scene?

Hey there guys. I need to create some pretty complex lighting for an indoor scene that needs to be highly photo-realistic. Although the svoti is great for color bleed and large areas of occlusion, I need something that can handle sophisticated blurred shadows. They do not need to be dynamic. I figur...

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