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Re: Importing Motus Mocap Animations for use w/SDK Character?

The Motus rig is definitely different to the GameSDK guy. There's a few ways you can deal with that. I decided to use a simple and free character generating tool to make a new couple of characters, and using Maya and Motionbuilder to re-target the Motus animations onto that new rig. Technically, you...

Re: has any one had luck figuring out this new Schematyc tool

How can it take you longer to learn one scripting language than it took me to do an entire university level first year course? State machines are not that hard, spend a little time with google and find out how they work and then you can use that part of Schematyc. It's entirely optional, though you ...

Re: has any one had luck figuring out this new Schematyc tool

I mentioned that Schematyc needs to develop more and add more functions, and the features you request are among those functions. It's worth noting that both the things you are asking for are in CryAction, which is slowly being deprecated because it is way too specific and hard coded. They are very g...

Re: has any one had luck figuring out this new Schematyc tool

The way i feel about it is that maybe some day it will be a visual scripting tool but when Schematic 2.0 comes out if it cant do every thing the flowgraph can do and and just as easily without writing any code manually, Than in my opinion Cryengine goes from the best engine to the worst! You need t...

Re: CE hidden input buffering

I have a Corsair K95 RGB which has no rollover key limitation. It's a pretty pricey mechanical keyboard - you get what you pay for. I went and tested the issue you are having with my codebase. I was able to hold down a whole bunch of keys and still get events through on others e.g. crouch while hold...

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