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Re: Character Physics

there are simple shape. you have to add simple shape to some bone. the shape have name convention in 3dmax or maya. these shape are called physics proxy. as of sphere or clinder or box, you can also add to the whole body encapsulating whole body. and adjust radius ,height. position rotation dynamic...

Character Physics

This is more of a conceptual question, but does anyone know if the physics skeleton interacts with other object proxies or if the cylinder/capsule in the pe_player_dimensions does. I know the cylinder/capsule interacts with terrain, but unsure what the physics skeleton is used for other than rag dol...

CryEngine V Code Architecture

CryEngine V gives anyone the ability to access the source code for the engine now, which gives users many opportunities for customization. However, after months of searching the Internet, there just doesn't seem to be proper documentation on how the engine is structured and how it works. Now I'm not...

GameSDK not generating solution

First off, I'm not sure if this is the right place to post this, but here goes. I have downloaded and installed both the CryEngine 5.3 and game_sdk5.3, but when I go to generate a solution for the gamesdk project using the .cryproject file it opens the command prompt then closes with no solution gen...

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