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Re: need help?

Go to the material editor and open the material you are painting Under texture maps hit the arrow next to diffuse then hit the arrow next to tiling and adjust the tiling uv. This will adjust the scale of the diffuse texture start with .5 on both and see how it looks then adjust to desired look.

Re: How to have Mutiple people working on a Cry Engine 5 Project ?

The game we are working on is level based so if you are doing open world I would look into dividing up layers. You can either divide up sections of the map so each section in a different layer (north east of map is layer 1 south east is layer 2 etc.) or do layers based on types (sound layer, object ...

Re: How to have Mutiple people working on a Cry Engine 5 Project ?

This is how my friends and I are doing it. We each have our own projects that we work with. Some are creating assets and sending them to everyone. We are trying to keep all projects asset pathways the same for fewer problems. Some are making the levels and sending them to me. Then I compile all the ...

Re: How to have Mutiple people working on a Cry Engine 5 Project ?

Depends on what kind of project you are talking about and how it is set up. If your game has several levels then you can each work on different levels. If you are talking about one large level then you can each work on different layers then import the layers to a final level build. If you are talkin...

Re: A few questions to help me if this is the right engine for my idea

1, You can make floating islands that move (using flowgraph) or shift based on number of players on and player position (using the physics constraints). Even both movement and shifting. You can even set up a parent/child link between the island and objects. They can be made to move so far or move ti...

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