Search found 16 matches

Re: Problem with terrain layer-material blending ! [CRYENGINE 5.6.5]

Excreation, I have read in your Post. " it is the pain in the ass to import textures one by one( i really wanna cry... really really loudly....)" When you go to the Screen to Export/Import Terrain Texture, why don't you just mouse click on the top left tile, hold down the button and drag the mouse c...

Re: I'm having issues painting with the terrain materials brush

Hmmm, I know this might be a silly question, but do you have the "HARDNESS set to 1" so that Sandbox is painting at 100 percent. Do you have "Paint with Material Ticked" See attached Pic of my Settings....... Does Sandbox Paint the same texture if you paint by hand - not Flood ?? If You Change the m...

How do you add a Non Human NPC using Components or Schematyc

I have read in various CryEngine Documents that you can add an NPC with out the need of Programming. I Know - and Have done in the Past - added a New Entity by including code in the GameFactory.cpp, then Rebuilt game.dll. This is not what I am Trying to Do . I want to ADD an NPC Entity by using Comp...

Re: Oculus Controllers and the defaultProfile.xml

Oh Alexander, You mentioned Lowering the weapon, In my defaultProfile.xml I use the command "Debug" - It seems to be the same as pressing the 7 seven Key on the Keyboard. It will rotate the weapons and then put the gun away. Again, if I put this in a Flow Graph - it repeatedly presses and does not s...

Re: Oculus Controllers and the defaultProfile.xml

Thanks for the reply Alexander. I copied your flow graph, but used the Oculus Controller instead of the open VR. I get the Movement Forward and I get the Gun Fire working, but the actions will not stop. The Gun Fires repeatedly until there is no ammo and the Character walks and will not stop until I...

Re: How to set up a VR camera in the position of a standard player camera.

Have you tried changing the point of HMD origin. With the Oculus Rift I use this command in the .project File - under console variables { "name": "hmd_tracking_origin", "value": "0" }, "1" is ground height and "0" is eye height. and also { "name": "r_nodrawnear", "value": "0" } to stop the gun being...

Re: Oculus Controllers and the defaultProfile.xml

Thanks for answering Cry-Flare, Yes I have tried all the other Buttons and Triggers. All action seem to work fine on the Buttons and only some on the Triggers. Stick triggers work Fine - L3 and R3. Its L1 R1 L2 R2 that give me no responce to most commands. I can get Respawn and First-Third person to...

Oculus Controllers and the defaultProfile.xml

Well I've purchased an Oculus Rift and all runs well. Going into Cryengine using levels created by myself - in VR - is incredible. The depth perception of the terrain adds so much more Experience. However, on first using the Oculus Touch Controllers in CryEngine - They did Absolutely Nothing. Readin...

Re: GameSDK

Hmmm, I watched that video - its a bit fast and misses some things. OK - I assume you have downloaded the GameSDK project files. (for the same version as you engine version) I assume that you have created a Project Directory for all your projects - Lets say - C:\CryProjects\ Copy the GameSDK files i...

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