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Re: Rigidbody Component Useless

Hello, thank you for your feedback regarding the rigid-body component. We already improved the component for 5.5 and added default meshes with physic proxies to the engine assets. Let me try to explain the concept behind the rigid-body component and the physics proxies a little bit more. The purpos...

Rigidbody Component Useless

So just found this out by myself "through the hard way" (20 min of trying out) https://github.com/CRYTEK/CRYENGINE/issues/283 Shortly; Rigidbody Component is nothing but a "key changer" in engine. Nothing has changed for the Asset preparation: You still have to provide Physic Proxy through a 3rd par...

Re: Unable to Compile and Debug Source From Github

If you can sure upgrade to VS2017. Otherwise there's some info here for you. https://social.msdn.microsoft.com/Forums/vstudio/en-US/2f3d5130-f3f9-4771-a6f2-c5883aea0414/installing-windows-10-sdk-into-visual-studio?forum=vssetup Hey. Yeah my problems are solved with VS 2017. Interesting that I got a...

Re: Unable to Compile and Debug Source From Github

If you can sure upgrade to VS2017. Otherwise there's some info here for you. https://social.msdn.microsoft.com/Forums/vstudio/en-US/2f3d5130-f3f9-4771-a6f2-c5883aea0414/installing-windows-10-sdk-into-visual-studio?forum=vssetup Thanks a ton. I willdownload the 2017 and report back to here when I am...

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