Did anyone manage to get this to work !? It looks like it’s broken as soon as it appears in the engine, only the blue channel is working, and Crytek doesn't give a damn
Search found 192 matches
Well there isn't reall a workaround for that. In theory there is a cvar for it to max the amount (r_shadowcastinglights ##) but unfortunenately this one doesn't work atm and needs to be fixed. So I basically reduced the amount as far as possible (a lot of these lights don't cast shadows and are the...
Thanks man! I really appreciate it :) The lighting job was a bit of a hassle at first. My last time working with CryEngine was like 7 years ago, a lot changed since then! :D Especially the restriction of 12 shadow casting lights at the same time was something I needed to work around for this partic...
Again, the question arose with me rib! What am I trying to get !? I use an interesting node Location: Geometry which creates particles in the form of geometry, and it works great! But I still need to rotate the geometry cyclically, and the particles must constantly repeat the shape of the geometry, ...
Now engines create entire universes, Cryengine cannot get out of these rigid frames 4096x4096, even some kind of geometry object cannot be larger than these sizes. Here I am interested in thinking Crytek size? Once upon a time there was a discussion that Crytek is preparing a technology, Segmented W...
Which in 5.6 is responsible for the View Distance GPU Particles. Now it’s worth a couple of meters to move away from the particle and it gradually disappears, but I can’t understand what exactly is responsible for this optimization, so that I myself can adjust the View Distance
- Forum: Official Announcements
- Topic: CRYENGINE Forge: Particles and Systems Improvements in 5.6
- Replies: 1
- Views: 975
- Thu Sep 12, 2019 6:23 pm
- Jump to post
Why on earth are you comparing medium spec on 5.5 to very high spec on 5.6 and then wonder why fps is different? https://forum.cryengine.com/viewtopic.php?f=40&t=12086&p=25777#p25777 Well, here are both versions HighSpec, but the difference in FPS is huge, there is a problem! No need to assume that...
Well that is weird as im getting the exact opposite. I have increased performance over 5.5.2, which was very unstable for me. But 5.6.1 works a lot better. I work a lot with particles. I am very glad for you that you are satisfied with everything as always! But I unfortunately belong to those peopl...
What problems are you having now? Running fine here. Look through the forum, people are complaining about a very low FPS compared to 5.5, I have the same problem. I don’t even want to talk about stability, as the engine fell, especially when you work with particles, nothing has changed at all. But ...
What are they cooking 5.6.2! They said, we are preparing a stable version, but in reality the same buggy as all previous versions. Cryengine is Medusa Gargon, chopping off one head grows 2, fixing one bug, 2 new bugs appear. And again, something was done with rendering, this is the most non-optimize...
- CRYENGINE Official
- - Forum Rules
- - Official Announcements
- CRYENGINE Development
- - Educational & Beginner's Corner
- - - CRYENGINE First Aid
- - - CRYENGINE Feedback
- - - Tutorials & Learning
- - - Plugins, Source Code & GitHub
- - CRYENGINE General
- - - General Discussion
- - - Showcase Gallery
- - - Virtual Reality / Augmented Reality
- - C#/C++ Programming
- - - Entities
- - - Networking
- - - Shaders & Rendering in General
- - - Programming General
- - Asset Preparation
- - - Plugins & Tools
- - - Models & Art
- - - UI
- - - Audio Middleware
- - Game Design - Sandbox Editor
- - - Audio
- - - Animation
- - - Materials
- - - Physics
- - - Debugging
- - - Visual Scripting
- - - UI (HUD/Menu)
- - - Artificial Intelligence
- Online Services
- - Website
- - Launcher
- - Marketplace
- Community Corner
- - Events & MeetUps
- - Recruitment & Collaboration
- - - Job Offers [PAID work only]
- - - Talent Showcase - looking for work
- - - Collaborations [Free Work & Hobby Teams]
- - Off-Topic Discussions