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Re: Victorian Room - Art Collab

Well there isn't reall a workaround for that. In theory there is a cvar for it to max the amount (r_shadowcastinglights ##) but unfortunenately this one doesn't work atm and needs to be fixed. So I basically reduced the amount as far as possible (a lot of these lights don't cast shadows and are the...

Re: Victorian Room - Art Collab

Thanks man! I really appreciate it :) The lighting job was a bit of a hassle at first. My last time working with CryEngine was like 7 years ago, a lot changed since then! :D Especially the restriction of 12 shadow casting lights at the same time was something I needed to work around for this partic...

Re: Immortal Particles?

Again, the question arose with me rib! What am I trying to get !? I use an interesting node Location: Geometry which creates particles in the form of geometry, and it works great! But I still need to rotate the geometry cyclically, and the particles must constantly repeat the shape of the geometry, ...

SCALE?!

Now engines create entire universes, Cryengine cannot get out of these rigid frames 4096x4096, even some kind of geometry object cannot be larger than these sizes. Here I am interested in thinking Crytek size? Once upon a time there was a discussion that Crytek is preparing a technology, Segmented W...

Re: CRYENGINE Forge: Particles and Systems Improvements in 5.6

Which in 5.6 is responsible for the View Distance GPU Particles. Now it’s worth a couple of meters to move away from the particle and it gradually disappears, but I can’t understand what exactly is responsible for this optimization, so that I myself can adjust the View Distance :?:

Re: cryengine5.6 low fps issue.

Why on earth are you comparing medium spec on 5.5 to very high spec on 5.6 and then wonder why fps is different? https://forum.cryengine.com/viewtopic.php?f=40&t=12086&p=25777#p25777 Well, here are both versions HighSpec, but the difference in FPS is huge, there is a problem! No need to assume that...

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