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Re: What is the best way to add tons of lights on a scene without flickering

When you have to many shadow casting lights next to each other, you don't only kill performance of your game you also cause, shadow over darkening effect because of the overlapped shadows and objects casting multiple shadows going in different directions, IMO that is artistically very ugly even tho...

Alembic fluid

Update technology! Mesh with a changing topology, liquids, alembik in other engines can do it all. It would be nice to be able to use an alembic inside a particle system

Re: What is the best way to add tons of lights on a scene without flickering

Currently no more than 12 shadow casting lights, If I remember it right. I hope they fix this limit in 5.7 You can find system.cfg in engine folder. Afaik there's also a hardware limit to the amount of shadow casting lights, the less powerful a GPU is the less shadows it can process at playable fra...

Indirect Shadow

There are very few shadows from indirect lighting, for rooms. There is Analytical Occluders which is very limited in beta but is already outdated. I would like a similar solution

Re: What is the best way to add tons of lights on a scene without flickering

Hello Noise, try to move the disappearing object or change other values for it, then undo. Let me know if this stops the object from disappearing.
I tried to turn on SVOGI, the bug immediately disappeared, turn it off SVOGI the bug returns, interesting!

Re: What is the best way to add tons of lights on a scene without flickering

Hello Noise, try to move the disappearing object or change other values for it, then undo. Let me know if this stops the object from disappearing.
It seems the point light are broken, I tried on the map woodland, the same result. No manipulations with geometry give changes. Need fix

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