Search found 248 matches

Re: Crysis Remastered brings ray tracing to current-gen consoles

We wait! But in all demonstrations, only smooth glossy surfaces, glass, mirror, puddles are shown. I'm more interested in surfaces that don't have a 100% smooth surface. That is, this tracing implementation has a roughness depending on the view? I would like more information or a small demo where yo...

Decals as in DECALmachine!

What's the idea! The decal material has separate opacity multipliers for Diffuse \ Normal \ Spec \ Gloss. This works great on decals that, for example, should carry one information about Normal, while Diffuse \ Spec \ Gloss opacity = 0. But if you need a decal like in the screenshot, the recess only...

Thunderclouds!

Tried to get flashes of light passing through the clouds, but the clouds do not seem to react with point light sources and with light from particles, only the light from the sun reacts with the clouds. Or maybe there are some settings and this is possible?

Re: image effects

Hi Qweerty, What kind of image effects are you looking for? If you are looking for a custom post-process effect you will need to modify an existing pipeline, this will mean modifying shaders. For example, you can take a look at "CRYENGINE_5.6\engine\shaders.pak\Shaders\HWScripts\CryFX\PostEffectsGa...

Re: image effects

Hi Qweerty, What kind of image effects are you looking for? If you are looking for a custom post-process effect you will need to modify an existing pipeline, this will mean modifying shaders. For example, you can take a look at "CRYENGINE_5.6\engine\shaders.pak\Shaders\HWScripts\CryFX\PostEffectsGa...

Re: Big Terrain Texture

All right! Material in the paint layer for micro detail, and texture for macro detail. You see the texture in the distance because it is how 1 tile covers the whole terrain. This texture can be applied to each paint layer or immediately pulled over the entire terrain. tyhtyhy.png Безымянный.png ertr...

Re: Multilayeredmaterials Shader

Okay, let's get started with a simple one! How to add Gloss texture?! Use Gloss texture in alpha channel Normal maps - DOES NOT WORK! Use a separate Gloss texture by adding it to a special material slot (Layers Smoothness Map) - DOES NOT WORK! What to do!? What am I doing wrong !? I'm just trying to...

Go to advanced search

cron