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Re: Finding the entity script

I've read up upon it now, and it seems like I have to create a Schematyc entity that detects the collision. However, then I will probably need to attach it to a joint on the character, trough the Flow Graph at game start? The problem I have with this, is that if there's going to be a lot of differen...

Re: Finding the entity script

Hi, Thanks for the replies! This was when I opened a empty project with the first person template in 5.4. I don't really understand where you can edit parameters for the character in that game? I managed to find the entity script in the SDK project, but it didn't have much code in it? This is probab...

Finding the entity script

In the documentation it says "To enable character based Foleys and Footsteps requires "CharacterSounds" entries inside the Entity Lua script.", but when I choose the first person template, I can't find the Lua script for the first person entity. Is there any, or do I need to create a new one? I've s...

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