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Re: Quick AI Question

The AI in GameSDK uses the Modular Behavior Tree https://docs.cryengine.com/display/CEPROG/Modular+Behavior+Tree?searchId=AU68EEKL7 You can write your own, or modify an existing one. The Default one used is the SDK_Grunt_07 We will soon have a Modular Behavior Tree editor as mentioned on our roadmap...

Re: Zoom & Rotation object

Zoom & Mouse sensitivity recalculation Flow Graph https://i.imgur.com/sbUuyjz.gif https://i.imgur.com/RC0mad2.png In this Flow Graph we have used Graph Tokens: In Flow Graph click on Tools > Edit Graph Tokens and add those: https://i.imgur.com/TjhR6jI.png FOV_Default (Float) FOV_Max (Float) FOV_Min...

Re: Zoom & Rotation object

The issue has been resolved. Users that are looking to do the same thing will stumble upon this topic with a dead without finding valuable information, therefore If you manage to accomplish something, the community would appreciate everyone sharing their solution. Here is something that I have prep...

Re: AI to HMG Flowgraph?

Here is something for the mean while: https://i.imgur.com/YleYkpg.png Instructions: 1. Drop a HMG into the sceene, right-click -> create Flow Graph. 2. Paste the below Flow graph into the HMG Flow Graph created in step 1. Done! Usage: At game start a Proximity trigger gets spawned at the HMG, if a H...

Re: How do I visualize raycasting?

e.g: Press F to draw line from camera into the direction you are looking. https://i.imgur.com/uKXJw8I.png CTRL + v into flowgraph in order to paste. <Graph Description="" Group="asd"> <Nodes> <Node Id="270" Class="Physics:RayCastCamera" pos="3366,2412,0"> <Inputs offset="0,0,0" maxLength="500" ObjTy...

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