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Re: Creating a satellite camera, To search the ground Flow Graph

Hello . very good! I noticed the changes. (Wish we were more with you) Just send visual code if it's okay! this part: https://i.imgur.com/ZFOYPZp.png Thanks :) Below you will find only the part you have pointed out. <Graph Description="" Group="satelite"> <Nodes> <Node Id="136" Class="Entity:Entity...

Re: Creating a satellite camera, To search the ground Flow Graph

Hi Hamedudk, Due to change of circumstances I will not be able to be around on the forums as much as before, however I will try to hop on every now and then and help out where I can. Here is what I came up with: https://i.imgur.com/Z5yWGX2.png I have build in Zoom functionalities for both, player an...

Re: Rain Occluder Error

Could you provide some screenshots your setup?
I have tried a designer object and hangar brush with both, the legacy rain entity and Entity rain component,
Made sure rain occluder was checked on the objects
and I was unable to reproduce the issue.

Re: GameSDK load CSF issues...

Hi, I have tested the functionality of the save and load. And it does indeed only seam to work in the same session. I had issues with loading the game after closing the engine and then opening again. We have put the issue in our system. At this point all I can offer for the moment is to store your o...

Re: Subpipes

Looks like you are calling follow path to often.
add this:
Image

Then just send a signal to logic:once reset for it being able to send signals again.
I am not sure what this setup is doing, therefore this is the quickest thing I can offer at the moment :D

Re: Sniper rifle lens opening effect

How far are you with the setup? The best thing you can probably do is, extract the following from the scripts.pak \scripts\Scripts\Entities\Items\XML\Weapons\Rifle.xml (extract with e.g: 7zip) Rename it and use it as a base. You will need to change at least a few things like from: <item name="Rifle"...

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