Search found 145 matches

Re: Information

Hello I have a problem with the projection lights does not appear in the flow graphjose1.pngjose 2.png I believe you asked the same question in this topic? https://forum.cryengine.com/viewtopic.php?f=36&t=235449 I hope the answer helped, if not let me know. The topic name does not give any valuable...

Re: Vehicle Lights and FG

Hello, I have a problem with the car's projection lights, I don't know what I have to do to make it appear in the flow graph.
Select the Light by clicking on it, then in the flowgraph right-click followed by "Add selected entity"
Image

Re: Vehicle Lights and FG

I found a partial solution - the "lights" node doesn't display anything in the "light type" field, just linked a SetString node to this input with the text "All" and it does the job; however, I was looking for more control over a certain light, have tried with "FindEntityByName" but couldn't make i...

Re: Zoom & Rotation object

Solution Code (Solution part 2 of 2 ) Player.h #pragma once #include <array> #include <numeric> #include <CryEntitySystem/IEntityComponent.h> #include <CryMath/Cry_Camera.h> #include <ICryMannequin.h> #include <CrySchematyc/Utils/EnumFlags.h> #include <DefaultComponents/Cameras/CameraComponent.h> #...

Re: Zoom & Rotation object

Any chance of adapting this to a 5.6 template instead of the GameSDK? What exactly is missing when using legacy entities and copying scripts.pak over? Any nodes? Yes done, everything needed is below, and yes stuff is missing and I had to write some flownodes and make some code changes to the Player...

Re: Constant impulsion with FG not affected by frametime ?

Hello, I'm looking to create constant impulses with the flowgraph that would not be altered according to the framerate / frametime .. I think the "RealTime" node can do the trick since it is based on the real clock. However, I would have to find a way to add an output for the milliseconds. I am not...

Re: Tagging with Binoculars

Hi everyone, I made a simple binoculars interface on GameSDK and I want to tag all enemies that visible on the screen when I open the binoculars. I tried to tag with Debug:Draw:EntityTag, but I can't find a way to get all entity id on the visible screen. Can anyone help me about that? Thanks in adv...

Re: Zoom & Rotation object

After a few minutes debuging it turned out to be the new level format that changed since 5.6 it requires now to have this format: Level.Item_Inspect.Item_Move_To_Camera_Speed instead of: Item_Move_To_Camera_Speed Below the fixed FG for 5.6 enjoy ;) <Graph Description="" Group="Zoom"> <Nodes> <Node I...

Re: Creating a satellite camera, To search the ground Flow Graph

Hello . very good! I noticed the changes. (Wish we were more with you) Just send visual code if it's okay! this part: https://i.imgur.com/ZFOYPZp.png Thanks :) Below you will find only the part you have pointed out. <Graph Description="" Group="satelite"> <Nodes> <Node Id="136" Class="Entity:Entity...

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